I create immersive experiences through shaders, real-time graphics, and visual effects for games.
Portfolio
Professional work as a Senior Technical Artist at Epic Games on Rocket League, focusing on materials, shaders, rendering, and performance optimization in Unreal Engine.
An article showcasing a complete art and tech pipeline through a Tamagotchi-like toy project. Covering modeling, UV mapping, texturing, rigging, animation, shader development, and programming — from Blender and Substance Painter to a fully interactive real-time experience in Unreal Engine.
VR game based on The Boys universe. Immersive superhero action with motion controls and dynamic combat.
A 2D narrative game about a child exploring the cosmos. Features hand-drawn art and original soundtrack.
A personal game project built as a sandbox for studying advanced real-time rendering techniques. Featuring compute shaders, procedural vegetation, GPU buffers, and custom rendering pipelines in a serene lake environment surrounded by nature.
A 3D game developed in Unity focusing on water-based puzzles and immersive environments.
2D platformer game with pixel art visuals. Features challenging levels and responsive controls.
A 2D chess game developed in Unity featuring an AI opponent named BotVinnik.
Game developed in Unity featuring a bottle-themed adventure with immersive 3D environments.
A 2D match-three puzzle game inspired by Candy Crush. Features colorful graphics and addictive gameplay.
An interactive 3D component for the Fiat Fastback launch featuring immersive WebGL experience and real-time vehicle visualization.
A 3D geometry shader grass developed in Unity.
An immersive WebGL experience showcasing interactive 3D graphics and real-time rendering techniques.
A 2.5D game developed in Unity featuring immersive gameplay and detailed environments.
An interactive 2D pixel art avatar experience using Three.js.
Game developed in Unity featuring a mythical dragon adventure with immersive 3D environments.
Game developed in Unity featuring a snowy train adventure with immersive 3D environments.
A interactive 3D component for Space Mavericks game and web3 campaign launch.
An interactive 3D component for globe visualization featuring immersive WebGL experience and real-time data rendering.
Game developed in Unity for a 3 day wholesomegamejam.
A 3D XRay shader study case developed in Unity.
About
Bridging art and technology through real-time graphics, shader development, and interactive experiences.
Custom shaders for unique visual effects, procedural materials, and optimized rendering pipelines.
Performance-focused solutions for games, simulations, and interactive 3D applications.
Particle systems, procedural animations, and cinematic visual effects for immersive experiences.